So uh, yeah. The weighting went pretty well. Better than I expected actually. It turned out that I had a few joints missing from the IK when I binded the character, but I just redid it with all the joints and auto-weighted and it actually works pretty well. What's not working so well however, is the IK. I think I'll have to redo all the goals and poles and rotate the model so that he's actually facing forward. Hopefully a simple redo will fix it. It worked with the weighting, so hopefully this will be a similarly straightforward process.
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